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A mobile app aimed to enhance total well-being of fitness enthusiasts. With so many fitness and health options accessible, rethinking and providing significant improvements based on user research to exercise, nutrition, health, and stress management solutions was priority.
Research, User interface design, Design systems, Prototyping, Illustration & UX writing.
Figma, Orignami studio, Google meet, Excel, Google docs, Kubios App (hardware).
Research 2 weeks
Design, prototyping and handoff 8 weeks.
“Despite the fact that current solutions have a lot to offer, certain crucial features and pressing problems to users are not addressed.”
After secondary research and speaking to stake holders, I conducted a qualitative interview to understand potential users perspective to the present solutions and how it can be improved, what exactly are their pain points. how they think those paint point have affected their health and fitness journey.
“I'm a Nike club run and Google fit user, I've tested others. but I'm sticking to both because the Nike app provides me with a group and sharing feature, Google fit provides me daily goals and what I've done to achieve it. but a lot of things are still missing like a reminder to drink water or a feature that can make recommendations on how to reduce stress and health information.”
Tested several app for fitness and weight loss. All looks the same, looking for you to pay monthly subscription without delivering any real value upfront. Sometimes I give things a shot and after sometimes I just uninstall nothing unique all just repetitive exercise that are not personalize, also the nutrition aspect is not custom to my local foods.
Having something that can guide your exercise routine, recommend diet base on your selection and taste, measure your health status and basic health parameters will be my dream fitness app. while been personalize, with a good reminder
Providing users the ability to create and control reminders are very important, in app. Also reminding users to drink water can be a big differentiator.
Simplicity and ease of use is also important as well as the group sharing features of users achievements with friends.
Personalisation of user recommendations are important from exercise, nutrition to basic health parameters, and stress management
Providing good features upfront before upselling the user (*ensures user retentions*)
We conducted a comparative market analysis of the current apps on the market, including those mentioned during interviews, to understand the goals of major stakeholders, user needs, and identify opportunistic areas.
MET mobile App is shaping the future of Health and fitness by creating an all encompassing app that address user's need to keep fit, manage stress and assess fundamental body physio, while following a personalised healthy nutrition routine.
Once the user makes editable selections of their typical preferred food, fruits and dishes, into our database, will be making future recommendations based on that.
We also offer users weekly recommendations for planning shopping and groceries, along with the ability to set cooking reminders.
While user are setting up their nutrition schedule, we also give the users to add a reminder to drink water daily.
This will be not be scheduled by the users, we are building algorithms to make the recommendations at random through the day.
If need be providing the user the ability to contact professionals straightaway might seems scary, but we perfected it, by giving user a variations to select from and book a session.
To avoid repetition and improve efficiency and growth, the type of exercise will be changed and the intensity move from level one to two if user completes 65% - 70% of it recommended exercise the from month to month
people want to have everything some where synchronized where the do their daily exercise measure, basic health status and take health tips, and eat clean.
The years of bad interfaces on MVPs are gone, Having a clean aesthetically and easy to use interfaces are more welcoming and expected
GenZs are really taking fitness serious and making sure there is personalised feed back loop is really important for better user experience.
Some things we think are not really important like drinking water really stood out during the research, paying more attentions to what the users need is more important